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The fifth edition of Dungeons and Dragons is about to undergo a major change, with the new 2024 rulebooks set to modify the system later this year. Only two major adventure modules remain for this era of Dungeons and Dragons, concluding a decade of adventure books.
In late 2024 and early 2025, new core rulebooks for D&D will be released, updating the 5th edition while remaining compatible with all the adventures released so far. This ranking will classify these adventures based on their ease of execution, the novelties they bring and their ability to be customized to meet the needs of Masters and players. In addition, this ranking will not include partnered modules (such as products linked to Stranger Things or Critical Role) or smaller adventures exclusive to D&DBeyond and/or DMsguild. It will also treat anthology modules, such as Mysteries of Candlekeep, as a single text.
Dungeons and Dragons 5e Official Adventure Modules - Category S:
- Ice Spiral Peak Dragon
- Lost Mine of Phandelver
- Curse of Strahd
The S category modules are the best of the best, and Dragon of the Ice Spiral Peak excels in this area. This 'Essential Kit' adventure is excellent for anyone new to D&D, whether as a beginner player or a new master. It's an incredibly customizable adventure, with a great starting city and a series of episodic quests that can easily be turned into individual adventures. It also features a dragon to fight, something new players definitely want in their first D&D game. Lost Mine of Phandelver is similar, although a little less customizable.
Curse of Strahd constantly appears at the top of lists as the best D&D module, and it's easy to see why. Offering a break from the Forgotten Realms with gloomy Ravenloft, Barovia is a fantastic horror setting. It's full of dark scenarios and tragedies, as well as a memorable villain who constantly interacts with players. Its world is filled with dangers beyond the players' level, forcing them to flee or fight cunningly, making the haunted realm seem alive.
Dungeons and Dragons 5e Official Adventure Modules - Category A:
- Journeys through the Radiant Citadel
- Waterdeep: Dragon Strike
- Out of the Abyss
- Tomb of Annihilation
- Keys to the Golden Vault
Journeys through the Radiant Citadel is very close to the S category, with a variety of smaller adventures and a good central point of quests between them, making it very customizable. This D&D book is great for Masters, with advice on character descriptions, pronunciation guides and fantasy types rarely seen in the 5th edition. Keys to the Golden Vault is less evocative and will require a little more effort from the Master, but it's still a great anthology.
Dungeons and Dragons 5e Official Adventure Modules - Category B:
- Dragons of Stormy Island
- Ghosts of Saltmarsh
- Mysteries of Candlekeep
- Phandelver and Below: The Shattered Obelisk
- Beyond the Witch's Light
- Tales from the Yawning Portal
Category B modules are decent, but can be excellent in the right hands. This is especially true for Dragons of Stormy Isle, Phandelver and Below: The Shattered Obelisk, and Beyond the Witchlight. The former is great for a beginner's table, but can be a bit simple in some areas. The Shattered Obelisk makes an odd choice with its sequel to The Lost Mine, but players with a taste for cosmic horror will love it. Beyond the Witchlight has a few quirks in the lore, but is great for players who want to do more than just combat in D&D.
Dungeons and Dragons 5e Official Adventure Modules - Category C:
- Descent into Avernus from Baldur's Gate
- Waterdeep: Dungeon of the Mad Magician
- Icewind Dale's Ice and Fire: Rime of The Frostmaiden
- Thunder of the Storm King
- Tyranny of Dragons
- Princes of the Apocalypse
Many of the modules in category C are still a lot of fun, but require a lot of work on the part of the Master or fall short in terms of memorability. This is certainly the case with the last three, with Thunder of the Storm King in particular feeling more like a Forgotten Realms sourcebook than an adventure (although the way it introduces all its main NPCs at the start of the book is something more adventures should do). On the other hand, Dungeon of the Mad Mage will be great for those who like the mad-house style dungeons of D&D, but it will be a drag for others.