Magic Tree in Skyrim
Highlights
Skyrim has improved combat with better physics, but its magic system is lacking in flexibility and variety.
The magic systems in Oblivion and Morrowind offered more freedom, allowing you to cast spells with any weapon and create spells.
The Elder Scrolls 6 should combine the skill trees of Skyrim with the creativity of previous games for a richer magical experience.
Skyrim has advanced in several respects compared to previous games in The Elder Scrolls series. Improvements in game engine technology have enhanced combat physics, making fights more realistic thanks to improved animation, despite simplification and a reduction in available weapons. However, where Skyrim excelled in combat, it failed to achieve a satisfactory magic system, both in and out of combat, a mistake that Bethesda cannot repeat in The Elder Scrolls 6. Skyrim brought improvements in some elements of magic that should be retained in The Elder Scrolls 6, but many other aspects should be inspired by the magic systems of Oblivion and Morrowind.
The Magic System in Skyrim
The pros
Skyrim reworked the character building of its predecessors, simplifying the process and making it more flexible, which encouraged a more organic gameplay. Instead of choosing a predefined or customized class at the start of the game, with Primary and Secondary skills that only evolved by improving those specific skills, players were encouraged to develop specific skills thanks to skill trees that unlocked advantages. Magic skills were no exception, with each school of magic in Skyrim receiving its own skill tree and perks.
The cons
In practice, magic in Skyrim requires at least one free hand, making it impossible to use with ranged weapons, dual weapons, two-handed weapons and sword and shield combinations. This makes many character builds extremely challenging, such as an Archer Thief who uses Alteration or Illusion spells. Skyrim has also significantly reduced the number and variety of spells, limiting magic users much more than in Oblivion and Morrowind.
Magic Systems in Previous TES Games
Oblivion and Morrowind allow players to cast spells while wielding any type of weapon, opening up possibilities for play styles and removing an unnecessary barrier that permeates Skyrim. Although this barrier is somewhat mitigated by Skyrim's Shouts, this does not replace the ability to cast spells while wielding any type of weapon. Oblivion and Morrowind also give players the ability to create their own spells by combining different magical effects, an extremely useful ability that also adds value to membership of the Mages' Guild, something that was lacking in the College of Winterhold.
Combining the Best of the Two TES Magic Systems
The Elder Scrolls 6 can combine the magic skill trees and perk systems of Skyrim with the magic systems of Oblivion and Morrowind for an ideal balance. The Elder Scrolls is synonymous with freedom in creating any kind of character build, and limiting when a character can use magic is an unnecessary barrier that excludes magic from many builds and makes it very clumsy. Bringing back the spell creation system from Oblivion and Morrowind would also be a great addition to The Elder Scrolls 6, as it is excellent not only for role-playing, but also encourages players' exploration and creativity.
More Spells in TES6
Os feitiços em Skyrim eram também extremamente básicos devido à remoção de muitos feitiços de Oblivion e Morrowind. Embora muitos dos feitiços fossem bobos ou talvez não usados com frequência, esses feitiços adicionavam personalidade ao mundo. Morrowind, em particular, tinha feitiços maravilhosos que refletiam o cenário, incluindo a religião, as cidades e a cultura. The Elder Scrolls 6 deveria ter muito mais feitiços do que Skyrim, incluindo aqueles que são apenas divertidos e não necessariamente “úteis” para o combate.
The Elder Scrolls V: Skyrim is the fifth main game in the Elder Scrolls series. Considered one of the greatest games ever made, it has been released on several generations of consoles. Since its initial release over a decade ago, Skyrim has become one of the best-selling games of all time.
Released on November 11, 2011
Developer: Bethesda Game Studios
Publisher: Bethesda Softworks
Engine: Creation Engine
ESRB Rating: M For Over 17s Due to Intense Blood and Violence, Sexual Themes, Use of Alcohol
Expansions: Skyrim: Dragonborn, Skyrim: Hearthfire, Skyrim: Dawnguard
Time to Complete: 35 Hours
X|S compatible: Yes
File Size on Xbox Series: 29 GB (DECEMBER 2023)
Metascore: 96
Disponibilidade no PS Plus: Extra & Premium (Edição Especial)